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Students Projects List
 
1 Lie detection / fraud detection Affective Media
2 Biometric emotion detection Affective Media
3 Next generation acoustic emotion detection Affective Media
4 Emotive gaming Affective Media
5 Emotional intelligence Affective Media
6 Emotional responsive toys/robotics Affective Media
7 Getting natural emotions in a recording environment Affective Media
8 Regional accents and their affect of emotion Affective Media
9 Your ideas for emotional prototypes and applications Affective Media
10 Ontological Clustering Cognia
11 Network Comparison Cognia
12 Automated Classification using Motifs and Ontologies Cognia
13 Note/Harmonic Detection Guitarmaster
14 Note Start/End Detection Guitarmaster
15 Transcription of pre-recorded guitar music Guitarmaster
16 Modification to work with other instruments Guitarmaster
17 Re-formulation of Guitarmaster as a 3rd-party Plug-In Guitarmaster
18 Combination of Guitarmaster with speech-recognition Guitarmaster
19 Investigating the automated comparison of raw machine translation output with post-edited output, to develop improved translations Verbalis
20 Assigning Questions to Categories Legal Data Solutions
21 Email Distribution of Multiply Branded Custom Messages Legal Data Solutions
22 XML API to Legal Database and Question Answering System Legal Data Solutions
23 Replication of Subset of Data to Remote Firewalled Site Legal Data Solutions
24 Analysis of User Types and Tasks from Usage Logs Legal Data Solutions
25 Parsing of aviation safety reports Axonwave
26 Finding positive and negative relationships between drugs or treatments reported in medical abstracts

Axonwave
27 Create a 3D simulated underwater environment for evaluating AI mission control algorithms.
SeeByte Ltd
28 Create a mathematical model of the research submersible RAUVER so that it may be driven around in a simulated environment using advanced AI mission-control algorithms. SeeByte Ltd
29 Create advanced AI mission-control algorithms for use in a simulated environment and possibly on a real robotic submersible. SeeByte Ltd
30 Jario Student Projects. Jario
   
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1 Lie detection / fraud detection


Fraud detection is the current buzzword. Many insurance companies are turning to anti-fraud teams to reduce the number of fraudulent claims and buying into the concept of voiced based lie detection or voice risk analysis.
By assessing the emotional, cognitive and physiological patterns in the spoken word and accurately measuring the frequency patterns of vocal segments of conversations it is possible to detect fraudulent claims. It is difficult for a fraudster, because he or she does not have emotions about the event because it’s not a genuine event. All they have is the hub of the story, without reactions or emotions. Furthermore, a fraudster will often speed up and rush out their stories and are also likely to become increasingly aggressive. They particularly like to treat young females at call centres with aggressive tactics. The project will consider the current industrial solutions to voice lie detection and build upon this standard to improve successful detection of lies and fraudulent claims. The developer will benefit from having access to novel emotion detection technologies and working with Affective Media. The project is suitable to a student will good programming abilities and an interest or knowledge of speech analysis.
owledge of speech analysis.

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2 Biometric emotion detection

Your emotional mood can be determined by sensing your physical state or behaviour. Using sensors researchers can gather data on the galvanic skin response (skin's conductance to detect sweating), blood volume pulse (blood pressure and pulse rate), respiration (depth of breath and rate of breathing) and electromyogram (muscle contraction). By modelling these data traces to emotional states we can automatically detect emotions and moods. The project will begin by considering the current physiological characteristics associated with biometric emotion detection and develop simply sensors. The project will consider commercial applications for biometric emotion detection (such as emotional CD players) and develop working prototype systems. Commercial and technical guidance will be provided by Affective Media. The project is suitable to a student with good programming abilities and an interest or knowledge of HCI and DSP.

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3 Next generation acoustic emotion detection

Emotional cues are present in not only the words we speak but also how we speak them. For example, the pitch of our voice tends to change in response to whether we are happy or angry. Affective Media has been leading the industry in analysing speech patterns to automatically detection mood and emotion. The project will research into the current thinking and findings of how we exhibit emotions and mood in our voice. The project will then develop new algorithms which will be incorporated into Affective Media’s leading edge technology or create an adaptive system which can improve emotional recognition performance over time.. The project is suitable to a student will good programming abilities, an interest or knowledge of speech analysis and/or DSP and a desire to work on a novel and commercially exciting project.

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4 Emotive gaming (can run multiple projects for different genres of gameplay)

Online and multiplayer gaming is appearing on all platforms. Although the environment graphics and the realism of the characters continue to greatly improve the emotional engagement with the games are still limited. The project will develop a game in which the gameplay and the game characters react to the player’s emotional state. This may be that the player must motive their troops before going into battle, as a manager shout at your football team at half time because they are loosing or chat up the barperson to gain value information in a roleplaying game. The project may use an existing gaming platform such as Quake to develop the emotional game or develop a novel gaming environment similar to EyeToy and SingStar. The student should think about the type of game they wish to consider eg car racing/simulator or first person shoot-um-ups. Suitable to those with very good programming skills.
 
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5 Emotional intelligence

Emotional intelligence is the ability to use your emotions to help you solve problems and live a more effective life. There is a lot of interest currently in emotional intelligence from commerce as a solution to management and team-working, however more than that emotional intelligence can reduce stress and improve personal wellbeing. The project will look at how we can use emotional intelligence to improve the state of mind of users, by for example interaction with virtual characters, emotive sounds and images, empathetic questions and biofeedback. Suitable to those with interest in psychology.
 
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6 Emotional responsive toys/robotics

Detecting emotion in humans is only one part of the puzzle. How you respond to the known emotion makes emotional technologies intelligent. The project will consider how to respond to emotional humans. This could include a child’s toy which responds to the child’s boredom, frustration or happiness by asking the child to play, helping the child with a task or laughing respectively. The student could make use of existing children’s toys (eg get up and dance Tigger) or using Lego Mindstorms to develop prototypes of emotionally responsive systems.

 

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7 Getting natural emotions in a recording environment

Emotional technologies are in their infancy. Currently there is considerable interest both academically and commercially in developing emotionally intelligent and responsive systems. Unfortunately unlike speech recognition there are no standard databases of emotive speech examples on which to train and compare system performance. Affective Media has compiled its own database of emotive speech however there are problems in attempting to induce people into emotional states or using actors to create emotions. This project will allow the student flexibility in designing an environment in which to make human participants highly emotional and thus allowing recording of good quality emotive examples. In addition to requiring good programming skills the project could be suitable to those with interest in psychology and social behaviour.
 
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8 Regional accents and their affect of emotion

Affective Media has found that regional accent has an affect on the emotional characteristics of speech. In attempting to train an automated emotion recognition systems it is necessary to find baselines of emotion for the human population. However some accents such as ‘the Midlands’ can be detected a more downbeat and bored whereas others such as ‘Glasgow’ detected as more aggressive. The project will consider the link between the perceived emotional state of regional accents and their affect on achieving automated emotion recognition systems. In addition to requiring good programming skills the project could be suitable to those with interest in psychology and speech analysis.
 
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9 Your ideas for emotional prototypes and applications

We have presented a range of applications for emotionally intelligent systems including gaming, mobile comms, robotics and toys etc. If however you have an interesting and novel idea for emotional technology then please feel free to contact Affective Media. You may want to develop wedding rings which when one is rubbed the other heats up to allow married couples to show each other affection every when miles apart. You may want to develop mobile phones which you can squeeze if angry and the recipients mobile turns red. We may well be able to configure your idea into a project to satisfy your interests.
 
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10 Ontological Clustering

In the last few years we have seen the rise of ontologies in informatics, particularly in the realm of bioinformatics. We are now at the point where we should be able to move beyond the description of biological entities using ontological terms to statistical analysis of groups of biological entities according to their ontological attributes.

The project will be to create software, and associated database tables, that will cluster entities according to their attributes where the attributes are terms or nodes in one or more ontologies (the ontologies may be arranged as trees or as directed acyclic graphs). The algorithm should be able to find clusters in the space of all ontologies or in the space defined by arbitrary subsets of ontologies. The algorithm should return distance or probability measures that describe the significance of the clusters. The algorithm should calculate the weights given to probabilities or distances between nodes as roughly proportional to the distance from the root.

The student will have access to expert molecular biologists for the purposes of testing and validation of the software.

Languages: Java, Perl, or C

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11 Network Comparison

Public pathway databases are growing rapidly and this profusion of data is allowing researchers to develop analytical tools that can be used to generative comparative and predictive data.

The project is to create an algorithm and associated software that could be used to find similar networks given one network where some fraction of the nodes are described with terms from one or more tree or DAG ontologies. The algorithm should be able to evaluate similarities using all ontologies or an arbitrary subset of ontologies. The algorithm should also be able find similarities and return meaningful statistical measures of similarity.

The student will have access to expert molecular biologists for the purposes of testing and validation of the software.

Languages: Java, C, or Perl

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12 Automated Classification using Motifs and Ontologies


Many public databases contain sequence information as well as reliable human annotation of protein sequence, and much of this annotation is in the form of ontology terms. One should be able to automatically match protein sequences to Hidden Markov Models constructed from public domain “motif” databases and correlate these matches to the corresponding annotations. The aim is to assign motifs, or groups of motifs, to positions on various ontological graphs and to use these assignments to automatically classify protein sequences.

Interesting problems should arise as motifs will be assigned to different positions on the ontological graphs – the solution may be through the use of measures of statistical significance.

Languages: Java or Perl

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13 Note/Harmonic Detection

At present, Guitarmaster cannot determine the difference between a note which is actually played on the instrument by the user, and a harmonic (or “upper partial”) of that frequency, also present at significant amplitudes in the sound spectrum. This is not a problem when transcribing single-note melodies, but it becomes a problem when transcribing chords.

The current approach is to simply ignore all frequencies which are multiples of lower frequencies in the spectrum, that is, to ignore all frequencies which might be harmonics of lower notes in the chord, and therefore which might not have been played by the user. This has the effect of reducing the number of notes detected as having been played in a chord, usually down to the key constituent notes of a chord (root, fifth, third etc).

In order to produce realistic voicings of these chords, Guitarmaster then applies a rulebase to “put back” some of the notes which were deleted as potential harmonics, but which were probably played by the user when they played the chord (e.g. in a chord of G major, the octave of the low G would probably be contained in the chord voicing actually played, but would have been deleted by Guitarmaster as the first harmonic of low G).

In certain cases, the deletion of harmonics results in an incorrect transcription of the chord name – for example if the dominant seventh degree of the scale occurs in the second or third octave, it may be deleted as a harmonic. Since cannot be inferred that that note was played by the user, the name of the chord is therefore incorrectly rendered as G major instead of G7.

The task of this project is to devise a means of reliably determining whether a note is in fact a “played” note, i.e. a “fundamental”, or a harmonic of a played note. This will greatly increase the accuracy of chord transcription by the Guitarmaster software.

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14 Note Start/End Detection

The way Guitarmaster is currently configured, the sharp “attack” (amplitude peak) at the start of a played note (which is characteristic of the guitar’s sound envelope), is used as a means of detecting the point in time where a note or chord “starts”. The decay of the note’s amplitude below a certain level in turn determines where that note “ends”.

This approach works perfectly well for single-note melodies played clearly or for strummed sequences of chords. However, it does not work well for so-called “finger-style” playing, that is, where the characteristic “attack” is not so pronounced, and where one note continues to sound (decay) while another new note is played over the top of the first one, and so on and so forth. An example might be an arpeggiated chord where the notes are left to ring.

We would like to investigate the possibility of developing an alternative “frequency tracking” approach to the detection of note durations, so that this was not dependent solely on the attack characteristic of the envelope, and so that note attacks and decays could overlap with one another. The current system does not allow for overlapping attacks and decays.

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15 Transcription of pre-recorded guitar music


IIn some respects, the ability to accurately transcribe pre-recorded guitar music is contingent on the successful implementation of 2.2 above. However, there are two other issues fundamental to this development, namely the detection of the “tuning” of the recorded music (how far it deviates from concert pitch - A = 440 Hz), and detection of the tempo of the recorded piece. The automated detection of these two parameters is the key task of this third project.

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16 Modification to work with other instruments


It should be a relatively simple task to modify Guitarmaster to work with monophonic instruments such as brass and woodwind instruments, or to work with bass guitar. Essentially, this involves certain aspects of the work required under point 2.2, that is, finding another means of detecting the start and end of notes other than using the characteristic “attack” of the guitar sound envelope. This would be an interesting and highly feasible research project, providing a very high probability of success.

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17 Re-formulation of Guitarmaster as a 3rd-party Plug-In

Currently, Guitarmaster is a stand-alone application which produces its output as text (.txt) files (for guitar tablature) and as MIDI (.mid) files for music. Guitarmaster can then be used to launch a music notation application which will then load the MIDI file automatically in order to display it as notation.

However, if the user’s primary requirement is to display their guitar music as standard notation, the above procedure can become cumbersome. A more efficient solution might be to reconfigure Guitarmaster as a third-party “Plug-In” which could be accessed directly from a notation application such as Sibelius or Cubase VST. An interesting and self-contained research project would be represented by an investigation of the technical issues surrounding the conversion of Guitarmaster to a Sibelius or Cubase plug-in. This would involve researching the proprietary application-programme interface (API) used by these applications and determining how to encapsulate Guitarmaster within this framework.

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18 Combination of Guitarmaster with speech-recognition

It has been suggested that, if the issues noted under 2.2 above could be satisfactorily resolved, it might be possible to produce a product based on the Guitarmaster technology which could transcribe not just a vocal melody but the lyrics as well, so that a user could physically sing into a microphone and have the software produce a vocal lead sheet containing melody line and lyrics together. This is an advanced project, and would be dependent upon other issues referred to above already having been overcome. It would involve research into how well voice-recognition software operates with sung words, and how one might combine such software with the modules within Guit
armaster to create a hybrid which could achieve the desired resul
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19 Investigating the automated comparison of raw machine translation output with post-edited output, to develop improved translations

A local company, Verbalis, carries out German to English machine translation for a German client. The raw output is post-edited by another company engaged by the client. A substantial parallel corpus now exists of the raw and post-edited translations (and the original German). The aim of the project is to investigate methods of comparing raw and post-edited translations, to derive guidance for improving the raw translations.
The problem of comparing raw and post-edited translations can be couched as a paraphrasing task. A substantial literature on authomatic paraphrasing exists, which this project can rely on (e.g., Barzilay and Lee 2003; see also ACL 2003 Paraphrasing Workshop). Also the literature on statistical machine translation is relevant (starting with Brown et al. 1993; see also NIST MT activity). Existing software tools will be usable or adaptable for much of this activity.

Resources Required: A range of natural language evaluation software

Degree of Difficulty: medium to hard

Background Needed: Experience of natural language software; ideally an interest in machine translation

References:

ACL 2003 Paraphrasing Workshop: http://nlp.nagaokaut.ac.jp/IWP2003/

Barzilay, Regina and Lillian Lee (2003). Learning to Paraphrase: An Unsupervised Approach Using Multiple-Sequence Alignment, Proceedings of HLT-NAACL 2003, pp. 16-23.

Brown, P., S. Della Pietra, V. Della Pietra, and R. Mercer (1993). The Mathematics of Statistical Machine Translation: Parameter Estimation, Computational Linguistics, 19(2).

NIST MT activity: http://www.nist.gov/speech/tests/mt/index.htm

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20 Assigning Questions to Categories

Correctly identifying the category for a question is a key stage in the question answering process.
The tasks of this project may include:
1. Evaluating possible approaches to the categorisation of questions and to select one (or more) for implementation.
2. Designing and agreeing the basis of evaluation of performance.
3. Implementing the selected approach(s).
4. Evaluating the performance of the solution(s), and carrying out a comparison with the performance of the existing system.
Legal Data Solutions will provide question data gathered from their live system, and will hand annotate the data with the correct category assignments.
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21 Email Distribution of Multiply Branded Custom Messages

Consider the scenario where an email message must be sent to all customers of a web application such as Orkell Plus. There may be 1000 sites using Orkell, each with their own branding. Each site may have 1000 customers. A site’s customers may be spread across different email domains, and an email domain may contain customers of multiple sites.
The challenge is to construct and send the emails with the correct branding in as efficient a way as possible.
As a further complication, it may be necessary to add customer specific data to the email text, such as greetings.
The tasks of the project may include:
1. Agreeing the requirements for message functionality with Legal Data Solutions.
2. Constructing a model of the distribution of user email domains across customer sites.
3. Determining alternative approaches to message generation and dispatch and selecting the most promising.
4. Implementing the most promising approach(s) in a test environment.
5. Evaluating the performance of the implementations and comparing them with the performance of a “naïve” benchmark implementation.
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22 XML API to Legal Database and Question Answering System

The aim of this project is to construct an API to the Orkell product allowing for close integration with other remote applications and websites. The interface will take the form of requests to the legal database with data returned in an XML format. SOAP is a likely candidate for the implementation of the requests and responses.
The tasks of the project may include:
1. Gathering requirements for the functionality of the API.
2. Selecting appropriate technology to implement the message exchange, authentication and security.
3. Design the API, taking into account the functionality requirements, the distribution of the participating systems, and the needs of the developer using the API to integrate the Orkell service into a third party application or website.
4. Implementing the API and related components.
5. Integration of the Orkell functionality into a demonstration application or website using the API and related components.
.
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23 Replication of Subset of Data to Remote Firewalled Site
The aim of this project is to create a replication mechanism for subsets of the Orkell Plus legal data to remote instances of the Orkell system.
The scenario is that there may be remote instances of the Orkell system used within large companies. These instances are populated with a subset of the Orkell Plus data (which may differ from instance to instance). The remote instances must be kept up to date with the central system. Off-the-shelf database replication tools cannot be used. The remote instances may be behind firewalls, so port and protocol choices may be important. Replication is one-way only, and need not be real-time.
The tasks of the project may include:
1. Gathering requirements for the project.
2. Evaluating alternative approaches and selecting one to implement.
3. Implementation
of the selected approach.
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24 Analysis of User Types and Tasks from Usage Logs
.
The aim of this project is to facilitate analysis of usage logs to answer questions about the users and usage of the Orkell system.
The tasks of the project may include:
1. Determining the types of questions that are to be answered.
2. Determining the best approach – existing tools, new tool, etc.
3. Implementing the approach.
4. Analysing real data from the Orkell system.
.
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25 Parsing of aviation safety reports

For more information on this project, please contact Mike Clouser: Michael.Clouser@gmail.com

   
 
26 Finding positive and negative relationships between drugs or treatments reported in medical abstracts

For more information on this project, please contact Mike Clouser: Michael.Clouser@gmail.com

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27 Create a 3D simulated underwater environment for evaluating AI mission control algorithms.
This environment should be based on the existing SeeTrack software.

Discipline:
Artificial intelligence, sensor fusion

Institution:
SeeByte Ltd

Type:
Engineering research

Supervisor:
Dr. Kelvin Hamilton

Project Description:
SeeByte is heavily involved with autonomous (no human intervention) underwater robotics for survey, intervention and docking. These tasks require mission management technology that is currently at or beyond the state of the art. SeeByte is currently developing suitable algorithms.
In order to perform initial evaluation of these mission management algorithms SeeByte needs to use a simulated environment, before moving to real vehicles in test tanks and, ultimately, the deep ocean.
SeeByte has technology for fusing multiple sensors into single environment, similar to a ‘world model’ as used in many artificial intelligence strategies.
You will be required to modify this technology to allow the use of mobile ‘agents’ and other virtual objects within this environment. Virtual sensors, currents, tides, and other underwater characteristics must be created.

Skills required:
C++, Simulation, AI

To apply contact:
Dr. Kelvin Hamilton
Development Manager (Robotics)

SeeByte Ltd.
Canaan Court
6A Canaan Lane
Edinburgh EH10 4SY
Scotland UK
Email: Kelvin.hamilton@seebyte.com
Web: www.seebyte.com
Tel: 0131 447 4200
Fax: 0131 447 4911

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28 Create a mathematical model of the research submersible RAUVER so that it may be driven around in a simulated environment using advanced AI mission-control algorithms.
Discipline:
Artificial intelligence, sensor fusion

Institution:
SeeByte Ltd

Type:
Engineering research

Supervisor:
Dr. Kelvin Hamilton

Project Description:
SeeByte is heavily involved with autonomous (no human intervention) underwater robotics for survey, intervention and docking. These tasks require mission management technology that is currently at or beyond the state of the art. SeeByte is currently developing suitable algorithms.
In order to perform initial evaluation of these mission management algorithms SeeByte needs to use a simulated environment, before moving to real vehicles in test tanks and, ultimately, the deep ocean.
SeeByte has the use of a robotics submersible (see www.ece.eps.hw.ac.uk/research/oceans and follow the RAUVER link) that it wishes to use as an agent in a simulated environment. Making this model will involve data gathering trips in our wave tank and local reservoirs, before building the model from this date.

Skills required:
C++, Mathematical Modelling, AI

To apply contact:
Dr. Kelvin Hamilton
Development Manager (Robotics)

SeeByte Ltd.
Canaan Court
6A Canaan Lane
Edinburgh EH10 4SY
Scotland UK
Email: Kelvin.hamilton@seebyte.com
Web: www.seebyte.com
Tel: 0131 447 4200
Fax: 0131 447 4911

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29 Create advanced AI mission-control algorithms for use in a simulated environment and possibly on a real robotic submersible.
Discipline:
Artificial intelligence, sensor fusion

Institution:
SeeByte Ltd

Type:
Engineering research

Supervisor:
Dr. Kelvin Hamilton

Project Description:
SeeByte is heavily involved with autonomous (no human intervention) underwater robotics for survey, intervention and docking. These tasks require mission management technology that is currently at or beyond the state of the art. SeeByte is currently developing suitable algorithms.
In order to perform initial evaluation of these mission management algorithms SeeByte needs to use a simulated environment, before moving to real vehicles in test tanks and, ultimately, the deep ocean.
SeeByte has the use of a robotics submersible (see www.ece.eps.hw.ac.uk/research/oceans and follow the RAUVER link) that robust AI algorithms may be able to use for final evaluation.
This project will entail developing mission-control AI algorithms, evaluating them initially in simulation and then possibly on the real robot.

Skills required:
C++, Mathematical Modelling, AI

To apply contact:
Dr. Kelvin Hamilton
Development Manager (Robotics)

SeeByte Ltd.
Canaan Court
6A Canaan Lane
Edinburgh EH10 4SY
Scotland UK
Email: Kelvin.hamilton@seebyte.com
Web: www.seebyte.com
Tel: 0131 447 4200
Fax: 0131 447 4911

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30 Jario Student Projects

Introduction
Jario is a software start-up company that has developed a unique document tracking application allowing companies to audit document movements and improve regulatory compliance.

The software does not store or change documents, only recording information about them centrally. The 2 main components of the system are:

Client Agent
Written in C#.Net, comprising a Windows service and addins for Microsoft office, Outlook and other formats. This system records document events,locations etc and sends them to the server via a message queue in XML/SOAP format. This currently only runs on Windows 2000/XP machines.

Server
A J2EE application which exposes a web service to the clients, and includes a web based administration function. This uses Solarmetric JDO to map the object model into relational databases. MySql and Oracle have been used successfully so far.

Project Requirements
The system is easily installable and the basic functionality is working. There are a number of key improvements which need to be made however to increase sales potential.

  1. The server database schema needs to be optimised to give much needed performance improvements to support large deployments. It is proposed to drop JDO in favour of a manually mapped object-relational design. The server reporting interface would then need to be updated to benefit from an improved response time. The server could also be configured to run on Linux as well as Windows 2000/XP.

  2. The client .Net application is memory hungry and either needs updating and modifying to use .Net 2 more efficiently (currently using .Net 1.1), or needs some critical components ported to C to improve performance.

  3. The client requires a new slimmed down installation programme to allow it to be more easily downloaded and installed. It currently uses InstallAnywhere, but it is proposed to switch this to a Windows installer.

Summary
If any of the above projects are of interest, Jario will supply the software and source code and any tools required, along with a small collection of PC hardware which is suitable for testing. More information about the product is available on www.jario.com .

 

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Students Business Plan Competition

The SIE Business Plan Competition is a hugely competitive event open to both undergraduates and postgraduates from every university and further education institute (FEI) in Scotland . Each year, well over 200 students enter the competition. In the past, entrants have included teams such as ReacTec – now a highly regarded student-led company providing vibration control solutions, and a recent beneficiary of nearly half a million pounds in investment funding.

The SIE has set a top limit of entrants from each university and FEI. Only four entries will be considered from students from the University of Edinburgh . In order that entrants from the University of Edinburgh have the best chance of performing well in the SIE Business Plan Competition, students and teams are invited to submit an executive summary of their proposal. Entries will be considered by a panel of experienced business professionals and academics, and the students and teams to submit what are considered to be the best executive summaries will be put forward for the SIE Business Plan Competition.

Entries will be taken until 5pm on the 13 December 2004 . A Word or PDF version of your executive summary should be e-mailed to Paul Carnegie at p.carnegie@sie.ac.uk. The students and teams to be put forward for the SIE Business Plan Competition will be informed by e-mail on the 15 December 2004 . Soon after, all other students and teams will receive feedback on their entries.

Those students and teams to be put forward for the SIE Business Plan Competition will be invited to meet the SIE's team at the University of Edinburgh . On-going support will be offered to ensure that student and teams from the University of Edinburgh have the best chance of performing well in the SIE Business Plan Competition.

Read more details

 

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About Affective Media

Affective Media are considered leaders in the development of emotion detection technologies. They are working with the mobile and animation industry to create emotion tracking systems for automated character animation, with the call centre and sales sectors for customer satisfaction and agent performance measurement, and with the automotive industry on improving car safety. They are one of the 2003 Scottish spin out company of the year award winners.
 

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About Cognia

 
Cognia Corporation is a developer and distributor of information products and services that facilitate the use of biological and chemical information. Cognia's information solutions help pharmaceutical and biotechnology companies cost-effectively accelerate discovery and research processes. 

Cognia's business/product model was developed through experience and use with over one hundred Pharmaceutical, Biotechnology and Research Centers . Customers like Merck & Co., GlaxoSmithKline, Aventis, Schering-Plough Research Institute, and research groups at academic institutes such as Harvard Medical School , The Rockefeller University and The Whitehead Institute.
 
Our core product, Cognia Molecular™, enables industry and academic users alike to integrate, manage, and utilize biological and chemical information from many formats and sources in support of drug discovery and basic research. Cognia Molecular can be augmented with Cognia's value-added content products and services, as well as most datasets and systems our customers may already be using.
 
Cognia also distributes content products such as the gene regulation database products of BIOBASE GmbH and the mass spectral and anti-microbial chemical database products of John Wiley & Sons.
 

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About RoboSens Ltd: Guitarmaster

RoboSens Ltd of 75 Montpelier Park, Edinburgh, are the developers and sole publishers of Guitarmaster V 2.0 for Windows, a low-cost, software-only notation aid for electric guitarists.
 
The software allows the user to plug the output from an electric guitar directly into the sound card of a standard PC and produce music notation, guitar tablature and MIDI* files for chord sequences and single-note melodies directly from the audio signal produced by the guitar. No additional hardware is needed except for a simple connecting lead which RoboSens can supply.
 
The software is currently on sale on the Internet at www.guitar-master.co.uk, where further information on the product and the company can also be found. A demonstration version of the program can also be downloaded free of charge.
 
The software makes use of FFT and band-pass filtering techniques to convert the raw audio data from the time domain to the frequency domain.
 
RoboSens Ltd are currently seeking to further develop Guitarmaster technically, and are working in partnership with Nick Wright and Mike Clouser at the Informatics Department of Edinburgh University and the Edinburgh-Stanford Link. Students of informatics are being invited to collaborate productively on this innovative and interdisciplinary project by tackling small, self-contained research projects relating to the functionality of the Guitarmaster product. A number of these projects are discussed in the previous abstracts.

 w.
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Legal Data Solutions

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Legal Data Solutions http://www.legaldatasolutions .co.uk is a start-up company providing online legal information. Its comprehensive database of the law is compiled by groups of leading law firms acting collaboratively within separate jurisdictions. Legal Data Solutions are based in Livingston.
Orkell Plus comprises a legal database that is accessed using a web interface. It is hosted by Legal Data Solutions, but branded according to the customer and is usually embedded with the customer’s own website.
The core functionality is a question answering system. Questions are initially preprocessed to convert colloquialisms to standard legal terms. Questions are assigned to a category (e.g. Criminal Law, Business and Organisations, Family Law) and then a text search is carried out on the question-answer pairs, fact-sheets and documents within that category.
Legal Data Solutions will support the agreed projects with access to their database and software. Regular meetings will be held onsite (probably weekly throughout the project, more in the initial stages). Participants may be required to sign Non-Disclosure Agreements.
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Axonwave

For more information on projects proposed by Axonwave, please contact Mike Clouser: Michael.Clouser@gmail.com

For information about the company, please visit their website: http://www.axonwave.com/

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SeeByte Ltd
SeeByte Ltd commenced trading in October 2001 as a spinout company from the Ocean Systems Laboratory at Heriot-Watt University, Edinburgh. The Laboratory’s portfolio is derived from substantially funded research over an extended period.

SeeByte’s core technologies involve intelligent systems for autonomous or remote platforms and processes. They are applied as different products and design services in several market sectors through channel partnership.

SeeByte has just moved to spacious new offices in the heart of one of Edinburgh’s most attractive districts, located on the edge of the city centre and on several major bus routes. Students will be based at SeeByte.

As well as the projects listed below we have other work available involving autonomous intervention and docking of underwater robotic vehicles. If you have an interest in this area and wish to discuss these ideas, or propose a project of your own, we may be able to accommodate you.

For more details, Contact:
Dr. Kelvin Hamilton
Development Manager (Robotics)

SeeByte Ltd.
Canaan Court
6A Canaan Lane
Edinburgh EH10 4SY
Scotland UK
Email: Kelvin.hamilton@seebyte.com
Web: www.seebyte.com
Tel: 0131 447 4200
Fax: 0131 447 4911
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Jario

For more details, Contact:
Chris Brighouse
The Kelvin Institute
50 George Street
Glasgow
G1 1QE

email: info@jario.com m
Web: www.jario.com
Tel: +44 (0)7771 911015
 

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Students Projects (Downloadable Version)
 
Affective Media (9 projects)
Cognia (3 projects)
Guitarmaster (6 projects)
Verbalis (1 project)
Legal Data Solutions (5 projects)
SeeByte Ltd. (3 projects)  
Jario (1 project)  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
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